// Copyright (C) 1999-2000 Id Software, Inc.
//
//
// g_mem.c
//


#include "g_local.h"


#define POOLSIZE	(256 * 1024)

static char		memoryPool[POOLSIZE];
static int		allocPoint;

void *G_Alloc( int size ) {
    char	*p;

    if ( g_debugAlloc.integer ) {
        G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) );
    }

    if ( allocPoint + size > POOLSIZE ) {
        G_Error( "G_Alloc: failed on allocation of %u bytes\n", size );
        return NULL;
    }

    p = &memoryPool[allocPoint];

    allocPoint += ( size + 31 ) & ~31;

    return p;
}

void G_InitMemory( void ) {
    allocPoint = 0;
}

void Svcmd_GameMem_f( void ) {
    G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE );
}
